LP Recharge - Wastelands: Difference between revisions

From Linkinpedia
No edit summary
No edit summary
Line 1: Line 1:
[[LP Recharge]], also known as Linkin Park Recharge, is a free-to-play action-puzzle game, developed by Swiss studio Kuuluu Interactive Entertainment. The game was released on September 12, 2013 as a free-to-play Facebook game to raise awareness about Music For Relief's Power The World program which helps supply families in Haiti with sustainable energy; and to promote the remix album ''[[Recharged]]''.<ref>[http://musicforrelief.org/play-lp-recharge-now/ PLAY LP RECHARGE NOW - Music For Relief], January 01, 2014</ref> The album's first single, "[[A Light That Never Comes]]", was unlocked in a collective effort by the players by collecting 10 million MWh total in the game.<ref>[https://web.archive.org/web/20130920112114/https://www.lprecharge.com/congratulations-a-light-that-never-comes-unlocked/ CONGRATULATIONS &quot;A LIGHT THAT NEVER COMES&quot; UNLOCKED - LP RECHARGE]</ref> After the song was unlocked on September 16, 2013, it was made available for free streaming on XBOX Music. Mike Shinoda said, ''"I think this song and release show where we’re at right now. Making the song with Steve, premiering it through the Recharge Facebook game, and debuting it via Microsoft’s Xbox Music—I think it’s all indicative of our band’s commitment to experimentation and pushing boundaries."''<ref>[https://web.archive.org/web/20130915044742/http://www.lprecharge.com/lp-recharge-is-officially-out/ LP RECHARGE IS OFFICIALLY OUT - LP RECHARGE], September 12, 2013</ref>
[[LP Recharge]], also known as Linkin Park Recharge, is a free-to-play action-puzzle game, developed by Swiss studio Kuuluu Interactive Entertainment. The game was released on September 12, 2013 as a free-to-play Facebook game to raise awareness about Music For Relief's Power The World program which helps supply families in Haiti with sustainable energy; and to promote the remix album ''[[Recharged]]''.<ref>[http://musicforrelief.org/play-lp-recharge-now/ PLAY LP RECHARGE NOW - Music For Relief], January 01, 2014</ref> The album's first single, "[[A Light That Never Comes]]", was unlocked in a collective effort by the players by collecting 10 million MWh total in the game.<ref>[https://web.archive.org/web/20130920112114/https://www.lprecharge.com/congratulations-a-light-that-never-comes-unlocked/ CONGRATULATIONS &quot;A LIGHT THAT NEVER COMES&quot; UNLOCKED - LP RECHARGE]</ref> After the song was unlocked on September 16, 2013, it was made available for free streaming on XBOX Music. Mike Shinoda said, ''"I think this song and release show where we’re at right now. Making the song with Steve, premiering it through the Recharge Facebook game, and debuting it via Microsoft’s Xbox Music—I think it’s all indicative of our band’s commitment to experimentation and pushing boundaries."''<ref>[https://web.archive.org/web/20130915044742/http://www.lprecharge.com/lp-recharge-is-officially-out/ LP RECHARGE IS OFFICIALLY OUT - LP RECHARGE], September 12, 2013</ref>


==History==
The game was presented for the first time at a special event held on June 19, 2012 at the United Nations Conference on Sustainable Development (Rio+Social).<ref>[https://www.prlog.org/11902457-kuuluu-interactive-entertainment-ag-together-with-linkin-park-at-riosocial.html kuuluu Interactive Entertainment AG together with Linkin Park at “Rio+Social” -- kuuluu Interactive Entertainment AG | PRLog], June 18, 2012</ref> Fans who subscribed to the game's newsletter received access codes for a closed beta testing starting in March 2013.<ref>[https://lplive.net/forums/topic/9699-linkin-park-recharge-closed-beta-testing-begins/ Linkin Park Recharge Closed Beta Testing Begins - Newswire - Linkin Park Live], March 22, 2013</ref>
The game was presented for the first time at a special event held on June 19, 2012 at the United Nations Conference on Sustainable Development (Rio+Social).<ref>[https://www.prlog.org/11902457-kuuluu-interactive-entertainment-ag-together-with-linkin-park-at-riosocial.html kuuluu Interactive Entertainment AG together with Linkin Park at “Rio+Social” -- kuuluu Interactive Entertainment AG | PRLog], June 18, 2012</ref> Fans who subscribed to the game's newsletter received access codes for a closed beta testing starting in March 2013.<ref>[https://lplive.net/forums/topic/9699-linkin-park-recharge-closed-beta-testing-begins/ Linkin Park Recharge Closed Beta Testing Begins - Newswire - Linkin Park Live], March 22, 2013</ref>



Revision as of 22:04, 23 June 2019

LP Recharge, also known as Linkin Park Recharge, is a free-to-play action-puzzle game, developed by Swiss studio Kuuluu Interactive Entertainment. The game was released on September 12, 2013 as a free-to-play Facebook game to raise awareness about Music For Relief's Power The World program which helps supply families in Haiti with sustainable energy; and to promote the remix album Recharged.[1] The album's first single, "A Light That Never Comes", was unlocked in a collective effort by the players by collecting 10 million MWh total in the game.[2] After the song was unlocked on September 16, 2013, it was made available for free streaming on XBOX Music. Mike Shinoda said, "I think this song and release show where we’re at right now. Making the song with Steve, premiering it through the Recharge Facebook game, and debuting it via Microsoft’s Xbox Music—I think it’s all indicative of our band’s commitment to experimentation and pushing boundaries."[3]

History

The game was presented for the first time at a special event held on June 19, 2012 at the United Nations Conference on Sustainable Development (Rio+Social).[4] Fans who subscribed to the game's newsletter received access codes for a closed beta testing starting in March 2013.[5]

Story

Set in the near future, LP Recharge centers on a world where all of the world's natural resources has been taken over by an elite group and it's up to players to bring clean, sustainable energy back to the environment to save humanity.[6] "The game encourages players to work together to achieve goals that one player can't reach on their own and this mirrors the idea that it's gonna take all of us working together as people to address energy issues and solve some of these problems before they turn into crisis," said Shinoda.[7]

Music

References