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==Background==
==Background==
In June 2019 over 9,400 audio files from Mike Shinoda's library of samples and sounds surfaced online after his Open Labs SoundSlate Pro PC was purchased from Reverb. They dated from ''The Hunting Party'' sessions as far back as to the Xero and Hybrid Theory days and many of them were accompanied by project files. In the light of this discovery, the LPLive comminuty came together in a collaborative effort to figure out how to open the projects and recreate the songs contained in them. Community members LPPanther, michalangelo, letdownagain, ArmoredMexican, graveguard, lpliveusername and SasstielExperience worked hard for over two months in order to bring the demos to life. Justin, Hahninator and bruh009 also have contributed to the analysis of the content and DCrecelius created artwork for each collection of demos.
In June 2019 over 9,400 audio files from Mike Shinoda's library of samples and sounds surfaced online<!-- after his Open Labs SoundSlate Pro PC was purchased from Reverb-->. They dated from ''The Hunting Party'' sessions as far back as to the Xero and Hybrid Theory days and many of them were accompanied by project files. In the light of this discovery, the LPLive comminuty came together in a collaborative effort to figure out how to open the projects and recreate the songs contained in them. Community members LPPanther, michalangelo, letdownagain, ArmoredMexican, graveguard, lpliveusername and SasstielExperience worked hard for over two months in order to bring the demos to life. Justin, Hahninator and bruh009 also have contributed to the analysis of the content and DCrecelius created artwork for each collection of demos.


When first exploring the leaks, fans were only listening to individual drum sounds or samples (e.g. the sound of a bass drum being hit once) but once they started putting the sequence files into the right software, they were able to hear all of the sounds together as Mike had it on his MPC while creating demos. Everything is set essentially into two to twelve second sequences. For one demo, Mike might have completed ten different sequences for a song (e.g. intro, verse, chorus, etc.). After turning all of the sounds and samples into sequences, the next step was to put all of the sequences for each folder or song together to make a 10 to 60 seconds demo. Some of them only have a few of the patterns actually used in very short sequences which leaves a lot of the material unheard.
When first exploring the leaks, fans were only listening to individual drum sounds or samples (e.g. the sound of a bass drum being hit once) but once they started putting the sequence files into the right software, they were able to hear all of the sounds together as Mike had it on his MPC while creating demos. Everything is set essentially into two to twelve second sequences. For one demo, Mike might have completed ten different sequences for a song (e.g. intro, verse, chorus, etc.). After turning all of the sounds and samples into sequences, the next step was to put all of the sequences for each folder or song together to make a 10 to 60 seconds demo. Some of them only have a few of the patterns actually used in very short sequences which leaves a lot of the material unheard.
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Not everything is a full song or sounds like the same song across sequences and the problem is fans don't know how long Mike intended each sequence to run for or their order (e.g. 8 bars in a row of sequence one, 2 bars of sequence two, return to sequence one for 4 bars, etc.), so they could only guess. In those cases, the solution was to simply put the sequences together in numerical order to have a glimpse of how they might sound.
Not everything is a full song or sounds like the same song across sequences and the problem is fans don't know how long Mike intended each sequence to run for or their order (e.g. 8 bars in a row of sequence one, 2 bars of sequence two, return to sequence one for 4 bars, etc.), so they could only guess. In those cases, the solution was to simply put the sequences together in numerical order to have a glimpse of how they might sound.


The result is a digital boxset they've called ''Hybrid Party Of A Thousand Things'' featuring demos created for ''Hybrid Theory'', ''A Thousand Suns'', ''Living Things'' and ''The Hunting Party'' amounting to a total of 228 tracks. Demos from ''Meteora'' and ''Minutes To Midnight'' could have been stored in a different hard drive, hence why those albums aren't represented in this collection. There are early versions of previously released songs and remixes from ''[[Recharged]]'' along with previously known titles that had never seen the light of day and many completely new titles, including an unreleased song created for the ''[[LP Recharge]]'' game and a couple of demos that seem to have evolved into "[[World's On Fire]]" on Mike Shinoda's ''[[Post Traumatic]]'' album. Besides a few voice samples, none of them have vocals.
The result is a digital boxset they've called ''Hybrid Party Of A Thousand Things'' featuring demos created for ''Hybrid Theory'', ''A Thousand Suns'', ''Living Things'' and ''The Hunting Party'' amounting to a total of 233 tracks. Demos from ''Meteora'' and ''Minutes To Midnight'' could have been stored in a different hard drive, hence why those albums aren't represented in this collection. There are early versions of previously released songs and remixes from ''[[Recharged]]'' along with previously known titles that had never seen the light of day and many completely new titles, including an unreleased song created for the ''[[LP Recharge]]'' game and a couple of demos that seem to have evolved into "[[World's On Fire]]" on Mike Shinoda's ''[[Post Traumatic]]'' album. Besides a few voice samples, none of them have vocals.


The reason why most of the songs are so short is because the majority of those demos originated from Mike's MPC and Maschine which are basically looping stations where he can create a beat or sound and loop it, playing it for as long as he wants. There's no need to create a 3 minute drum section when can create a 5 second drum section and loop it to play for 3 minutes (see the ''[[Step Up|STEPDRUM]]'' file for a reference). They are basically instruments where he can create and record bits and loops and put them to play together. It's different from a PC hard drive where all those pieces from different sources and instruments can be brought together.
The reason why most of the songs are so short is because the majority of those demos originated from Mike's MPC and Maschine which are basically looping stations where he can create a beat or sound and loop it, playing it for as long as he wants. There's no need to create a 3 minute drum section when can create a 5 second drum section and loop it to play for 3 minutes (see the ''[[Step Up|STEPDRUM]]'' file for a reference). They are basically instruments where he can create and record bits and loops and put them to play together. It's different from a PC hard drive where all those pieces from different sources and instruments can be brought together.

Revision as of 23:31, 5 August 2019

Hybrid Party Of A Thousand Things is an unofficial digital box set consisting of demos from four Linkin Park albums: Hybrid Theory, Living Things, A Thousand Suns and The Hunting Party. It was unveiled to the public on August 5, 2019. The title is an amalgamation of the titles of those albums.

Background

In June 2019 over 9,400 audio files from Mike Shinoda's library of samples and sounds surfaced online. They dated from The Hunting Party sessions as far back as to the Xero and Hybrid Theory days and many of them were accompanied by project files. In the light of this discovery, the LPLive comminuty came together in a collaborative effort to figure out how to open the projects and recreate the songs contained in them. Community members LPPanther, michalangelo, letdownagain, ArmoredMexican, graveguard, lpliveusername and SasstielExperience worked hard for over two months in order to bring the demos to life. Justin, Hahninator and bruh009 also have contributed to the analysis of the content and DCrecelius created artwork for each collection of demos.

When first exploring the leaks, fans were only listening to individual drum sounds or samples (e.g. the sound of a bass drum being hit once) but once they started putting the sequence files into the right software, they were able to hear all of the sounds together as Mike had it on his MPC while creating demos. Everything is set essentially into two to twelve second sequences. For one demo, Mike might have completed ten different sequences for a song (e.g. intro, verse, chorus, etc.). After turning all of the sounds and samples into sequences, the next step was to put all of the sequences for each folder or song together to make a 10 to 60 seconds demo. Some of them only have a few of the patterns actually used in very short sequences which leaves a lot of the material unheard.

Not everything is a full song or sounds like the same song across sequences and the problem is fans don't know how long Mike intended each sequence to run for or their order (e.g. 8 bars in a row of sequence one, 2 bars of sequence two, return to sequence one for 4 bars, etc.), so they could only guess. In those cases, the solution was to simply put the sequences together in numerical order to have a glimpse of how they might sound.

The result is a digital boxset they've called Hybrid Party Of A Thousand Things featuring demos created for Hybrid Theory, A Thousand Suns, Living Things and The Hunting Party amounting to a total of 233 tracks. Demos from Meteora and Minutes To Midnight could have been stored in a different hard drive, hence why those albums aren't represented in this collection. There are early versions of previously released songs and remixes from Recharged along with previously known titles that had never seen the light of day and many completely new titles, including an unreleased song created for the LP Recharge game and a couple of demos that seem to have evolved into "World's On Fire" on Mike Shinoda's Post Traumatic album. Besides a few voice samples, none of them have vocals.

The reason why most of the songs are so short is because the majority of those demos originated from Mike's MPC and Maschine which are basically looping stations where he can create a beat or sound and loop it, playing it for as long as he wants. There's no need to create a 3 minute drum section when can create a 5 second drum section and loop it to play for 3 minutes (see the STEPDRUM file for a reference). They are basically instruments where he can create and record bits and loops and put them to play together. It's different from a PC hard drive where all those pieces from different sources and instruments can be brought together.

These aren't all real demos in the traditional sense. They're more like proof of concepts that Mike probably showed the band. Further development of these ideas wouldn't have been stored on Mike's MPC or Maschine. More developed demos are probably saved as Pro Tools sessions on his home studio's hard drives. Most of these are just ideas, basically bits of music produced by the band, things that Mike created and were not necessarily used in official material. They give an insight into Linkin Park's writing process. When working on an album, the band produces a lot of music that they consider "bad" or "trash" (as seen on making of's). A big percentage of what is produced isn't used and is generally stored or trashed without coming out to the general public. There's scrapped, reused and abandoned material. Some demos have been revisited while they were creating the next album and some of the sounds created for a song have been repurposed for others. Samples created back when the band was first starting were still being used up to 2013-2014 either for new songs or during live shows. Maybe some of these things will still be reused someday. It is also important to note that some of these contain sample packs (or just individual samples) that are not necessarily by the band. Titles such as "JoBurg" and "Auckland2013" also serve as evidence of how Mike is constantly working on new music while on tour.

Disc 1: Hybrid Theory Demos

The Hybrid Theory demos are mainly from the MPC 1000 Backup/MIKE MPC folder that surfaced on June 18, 2019 which consists of projects created with .snd files. It is an old file type that needs to be converted to wav in order to be open by regular media player softwares. These are some of Mike's earlier beats and it looks like he might have done some conversion at some point, which is why there are .wav duplicates of some of those samples in the Xero Current folder. There's also a lot of samples used across multiple tracks, arguably from a similar time period, pre-Hybrid Theory. They probably date from around 1997-1999 - given the presence of samples from "Coal", a demo from 1997, and the presence of Chester's vocal samples. The fact that there is no digital master of the Xero tape, indicates these demos are probably post-cassette demo.

The discovery of those demos revealed working titles that had never been seen before for some songs. "Emo" is a fleshed out demo of "She Couldn't" that runs about 5:24 minutes, which is quite long for an Linkin Park song, created after Chester joined the band as evidenced by the appearance of the "Chazaaah" sample. "Siamo" is the Hybrid Theory EP version of "High Voltage", "Rendezvo" is the original long version of "Technique" and "SKY2" is very similar to the beat on "Crawling".

Running a trial of Akai's MPC Desktop software, fans were able to read the project files and see what samples are in the same set. The software is able to understand the .snd files and play them back at the right speed, e.g. Mike MPC 2.snd sounds like a drum break from "Cure For The Itch" in the software, but plays back at the wrong speed in Audacity. Additionally, the samples are edited to a certain length, but can be reset to be longer by altering the start/end times. Typically there's an .APS file and an .ALL file that go together with the same name. By loading the .APS files, it's possible to view the song mode and export what is in the song view. The .ALL files can then be used to load the MIDI data/sequencing and to see the BPM for a track - for example, "Oh No" displays 95 BPM. The sequences will load with no sound, so in the track view each sequence needs to be associated with a program in order to be played. There may be instances where there is no song view or there are unused sequences (patterns); and some songs need to have samples manually relinked.

"Tuff" doesn't have an .ALL file, so fans were able to load the samples but not sequences or songs and there's no point in exporting the individual samples as they are already in the folder. Other projects that contained only a collection of samples (even though those have an .ALL file) are "Beatbits" and "Drumz". For "Return", "Midnighs", "Swish", "Al_Intro", "LA" and "Ugh" there are no songs, only sequences. Since "LA" has 4 different BPMs, it was left as 4 different files. Some projects contained more than one version of a song. There are alternate versions of "Sad" and "Siamo" and two different projects for different versions of "Stick N Move" and "Hurry". A third version of "Hurry" seemed to exist, however only the .ALL file is available.

It is unclear what's the use of the binary files in the root of the MPC 1000 Backup folder, but it's unlikely that the samples inside the Xero Current folder were designed to be sequenced and exported together as there are no project files inside it. The folder contains loose samples of "Esaul" (ESAULGUI and ESAUL_1), "Part Of Me" (noo_alar and partalar), "Oh No" (OHCYM1C, OHCYM2, OHCYM3, OHKICK1, OHKICK2, OHKICK3, OHMANSON, OHSN1, OHSNAR1 and OHSNAR2), "Pictureboard" (PIC_2 and PIC_3), "17" by Smashing Pumpkins (pmp_piano), "Pods" (POD_CYM1), "Slip (Slip_1 and Slip_2) and "Step Up" (STEPDRUM, STEPRE1, STEPRE2, STEPUPDR and stepupia) - among others. Because "Pictureboard" was performed live, the strings sample is also present on Mista Hahn's Tasty Gas Station Breaks From The Orient, Joe Hahn's live vinyl. Other Xero and Hybrid Theory samples are found in the NewFinishesA and Mike's Beats #1 folders. NewFinishesA contains samples of "Part Of Me" (partolar and partobuz), "My Own Summer (Shove It)" by Deftones (DEFKICK0) and "Carousel" (INDIANCH) while Mike's Beats #1 contains samples of "Technique" (ANDSTRIN), rough versions of the Carousel guitar parts (BRADFMJ, BRADFMJ2 and BRADFMJ3), "Coal" (CO_ files) and possibly "Pods" (CO_Spimp and CO_Vast2). STICKEYS on the Beat Bits 3 folder is from "Stick N Move" and REV_INDI is from "She Couldn't". Some of the samples are sped up. When slowed down, Stepupia is the harp on "Step Up" and Indianch is Chester's chant from "Carousel". Steppre1 and stepre2 are Mike's pitch-shifted vocals from "Step Up". JEFFPORN (a voice message from Jeff Blue) from the Xero Current folder is included in the tracklist as a bonus.

One thing that's interesting about this overall collection is the presence samples of other artists. There's a sound labeled staind, a lot of Björk samples, some EPMD sounds, a file named FATBOY (Fatboy Slim), others with the NIN prefix (NIN_PDRG is likely from "The Perfect Drug"), Deftones sounds (DEFKICK0 is "My Own Summer (Shove It)"), The Smashing Pumpkins, Outkast, Rakim, Wu-Tang Clan, Mobb Deep, Paul Weston, LIONELCYM is likely from Lionel Richie, 101strng and 101strg2 originate from "Madama Butterfly, Act II: Un bel di vedremo", etc. Mike had a tendency to use a lot of the same samples in his creations and would sample other artists as placeholder parts before replacing them with his own. It is known that the band had issues with "She Couldn't" and Hybrid Theory has no sample credits, so it's possible the song might have set the template for scraping samples that weren't created by the band.

Tracklist

No. Title Length
1 AL_Intro 0:07
2 Emo 5:14
3 Goop 2:45
4 Hurry 4:15
5 Hurry2 3:05
6 Jeff Porn 0:24
7 Krak 1:00
8 LA 001 Sequence15 0:08
9 LA 002 Sequence15 0:06
10 LA 004 Sequence04 0:08
11 LA 005 Sequence05 0:07
12 Mic 4:25
13 Midnighs 0:05
14 Oh No 3:38
15 Qua 3:21
16 Rendezvo 2:24
17 Return 0:15
18 Sad Song1 3:07
19 Sad Song2 2:11
20 Siamo 3:35
21 Siamo2 3:55
22 Sky2 3:31
23 Stick&Mo 3:39
24 Stick2 2:54
25 Swish 0:06
26 Ugh 0:05

Disc 2: A Thousand Suns Demos

The A Thousand Suns demos originated from MPC 1000 Backup root and MPC 1000 Backup/MPC1000 FILES folder and likely date from very early in the album process, around 2008-2009. Because the album started as a video game project that quickly deteriorated, many of those demos sound like video game music. They have .PRJ/.PGM files which load the samples into the program, then the .ALL files loads the sequences for those samples. Like in the Hybrid Theory projects, there may be instances where there is no song view or there are unused sequences. This is true for most of this collection as "80 90s Drums", "Album4Snds", "Atari", "Aubrey707", "GMajor01" (GMAJOR folder), "GMajor1" (GMAJOR folder), "Iri", "Iridescent", "Lorax", "PacmannyNew" and "Rick 808" were the only projects with song view besides "80 90 #2", "Archbshop", "Snds1" and "Ree Keys1", which have song view but no sounds in the timeline. "80 90 #2", "Archbshop", "Autoload" (likely just the MPC's default starting state), "GBSounds1", "GBSounds2", "GBSounds3", "KeroDrums", "NRG iPhone", "Snds1", "Ree Keys1" and "Rygar" didn't have sequences to export, they are essentially just sample banks. "Snds1" contains the same samples as "PacmannyNew".

Inside the GMAJOR folder there are two projects titled "GMajor01" and "GMajor1" which sound exactly the same. However, inside the LOOSESAMPLES folder there is a third "GMajor" project also named "GMajor1" that sounds completely different from the others. The project from LOOSESAMPLES kept its name in the tracklist and the GMAJOR project was simply named "GMajor".

"80 90 #2" is likely an attempt to create a song using a collection of samples from the 80s and 90s. "Take On Me" by a-ha (Sample05, Sample06, Sample07, Sample08 and Sample09) is among them.

"Album4Snds" is a mashup of A Thousand Suns samples from "Wretches And Kings" (Sample02, Sample03 and Sample04), "Waiting For The End" (Sample16, Sample17, Sample18, Sample19, Sample39PP, Sample39PP2, Sample39PP3, Sample39PP4 and Sample39PP5), "Burning In The Skies" (Sample20, Sample21, Sample22, Sample29, Sample30, Sample31, Sample32, Sample33 and Sample34), "The Catalyst" (Sample06 and Sample38), "Blackout" (Sample09, Sample10, Sample11 and Sample12) and various drum sounds, almost certainly used on the album as well.

All the files inside the "Aubrey707" folder are named "Crazy707" which was possibly an older title for the demo.

"Lorax" is the most extensive project of the bunch with 15 sequences. The eight "Archbshop" samples from it were later used on "Animals" during the Living Things sessions. The demo also shares samples with "Keyz", "Rygar" and the previously mentioned "Sqratch" along with another absent demo called "Shaker" from LOOSESAMPLES.

Demos of known Linkin Park songs are also present. "Megatron" is a demo version of "New Divide" created with various sounds from the GBsounds1, GBsounds3, LOOSESAMPLES and NewFinishesA folders. "Packmanny" and "PacmannyNew" are both demos of "Blackout". The fist being a very early version. The Sample33 used on "PackmannyNew" is taken from "Misty Mountain Hop" by Led Zeppelin. The band has said "Iridescent" got its title from a separate song that never went anywhere but they liked the title so decided to use it in a different song. The "Iridescent" sounds very little like the A Thousand Suns version and is faster, at 140 BPM. The samples are likely from the original "Iridescent" they scrapped. The track consists of various samples from "Atari", "GBsounds1", "Keyz", "Rygar" and "Rick 808" as well as "Cracker", "Labrat" and "Sqratch" from the LOOSESAMPLES2 folder. "Iri", possibly short for "Iridescent", has the same BPM as the album song, but the demo is mostly drum sounds that fans don't recognize. Sample68 on "Snds1" is a sample later used on "I'll Be Gone" from Living Things. It is known that the demo for song was originated during the A Thousand Suns sessions. Chester is shown recording vocals for "LeftRight" on the Meeting Of A Thousand Suns DVD. "Fugitive" was revisited for Living Things as shown on the Inside Living Things documentary. "KeroDrums" is likely "Kerosena", an unreleased demo that had samples released on Stagelight.

"Rick 808" is the hi-hats from "Wretches And Kings" and the BPM matches with the song (Rick likely being Rick Rubin). "Rygar" is likely from when the band tracked the various processed guitar samples for the song. RYGAR4, RYGAR5, RYGAR30 and RYGAR32 were used on it, RYGAR21 on "Victimized" and RYGAR37 on "Bruiser".

"80 90s Drums", "Album4Snds", "Arest", "Atari", "Aubrey707", "Cracker", "GBSong", "GMajor", "Insect", "Keyz", "Labrat", "Rick 808", "Ronwinter", "Shoeboxer", "Sqratch", "Stonewood" and "What You Have" were completely new titles at the time the disc was compiled.

The files inside the BANGS folder must be open on Pro Tools. It contains the explosion sounds Mike used live. For folders with .NKI files there are no song files. The .NKI files are patches for Kontakt, a virtual instrument that loads samples and maps them to keys on a keyboard/controller. There were also various folders of sample packs not by Linkin Park. A notable one is the NEPTUNES SAMPLES folder with samples from the production duo The Neptunes, including sounds from "Grindin'" by Clipse. Mike likely got samples from Chad Hugo when they worked together on "Never Let Me Down".

Tracklist

No. Title Length
1 80 90s Drums 0:13
2 80 90s Drums2 0:13
3 Album4SNDS 1:37
4 Atari Hip Hop Tracks 1:45
5 Atari Techno 3:29
6 Atari Standard 1:50
7 Atari Rock 1:46
8 Aubrey707 0:16
9 Casino 0:20
10 Fugitive 0:37
11 GBSong1 0:45
12 GMajor 0:38
13 GMajor1 0:22
14 Insect 0:50
15 Iri 0:09
16 Iridescent 0:28
17 Keyz 0:13
18 LeftRight 1:32
19 Leopard 0:34
20 Lorax 0:25
21 Megatron 1:16
22 MJ 0:55
23 Pablo 0:17
24 Packmanny 0:15
25 PacmannyNew 0:47
26 Rick 808 0:06
27 Ronwinter 0:05
28 Shoeboxer 0:17
29 Stonewood 0:33
30 Superflat 0:17
31 What You Have 0:20

Disc 3: Living Things Demos

The Living Things demos came from the MS BEATS folder that surfaced on June 21, 2019 and were put together from various Maschine projects dating from the Living Things sessions in 2011-2012 to 2013 as evidenced by the presence of early ideas for "Animals" and "Holding Company" (both 2011 demos) and ideas for Mike's remixes of "Victimized" and "Castle Of Glass" from Recharged as well as a demo titled "Auckland2013" (likely created when the band was touring Australia in 2013) and "Horizons", a demo created when Mike was working on "A Light That Never Comes" with Steve Aoki that same year.

The first Maschine came out in April 2009, which might explain why there were no Maschine projects for A Thousand Suns but many for Living Things. Most of the Maschine files have the patterns put into a sequencer, so they were able to be exported as full songs. Some of them are long and others are literally just short drum patterns strung together. "Hemispheres", "Invader", "Jungle Gym", "Mirrors", "Slammie" and "Humanoid" didn't have the patterns sequenced, so they were exported as individual patterns and put together afterwards, being played one after the other in numerical order. Unlike MPC projects, the Maschine projects might depend on external samples not present in the project folder or additional plugins. Some of the plugins needed to export the demos were Native Instruments FM8, Native Instruments Massive, Native Instruments Absynth Stereo and Sugar Bytes WOW.

Many sounds from the A Thousand Suns sessions were reused on Living Things. There's "GBSounds1" on "Attendant", "Attendant 2" and "Victory March"; "Keyz", "NRG iPhone" and "Rick 808" on "Bottles"; "Cracker", "Labrat" and "Rygar" on "Bruiser"; "80 90 #2" (Sample23 and Sample41), "Archbshop", "Aubrey707", "GMajor" (Sample27), "Iridescent" (Sample16) and "Keyz" - as well as the unreleased demo "Sandmine" - on all three versions of "Burberry"; "Archbshop", "Keyz" and "PacmannyNew" (Sample44) on both versions of "Castle Of Glass Remix"; "80 90 #2" (Sample23), "NRG iPhone", "Pacmannynew" (Sample12, Sample18, Sample29 and Sample43), "Rygar" and "S Harris" on "Confetti"; "Labrat" on "Cookie Monster"; "Casino" and "GBSounds1" on "Digi Folk"; "NRG iPhone" on "Fois Gras", "Gamma Ray" and "Humanoid"; "Archbshop", "Aubrey707" and "NRG iPhone" on "Fois Gras 2"; "GBSounds1" on "Glitchy"; "Aubrey707" and "Keyz" - as well as "17" by The Smashing Pumpkins (pmp_pian) - on "Hamburger Hill"; "80 90 #2" (Sample08, Sample15, Sample25 and Sample31) and "S Harris" on "Headbutt"; "Archbshop" and "GBSounds1" on "Jackboot" and "Jackboot Stone Cyn"; "Atari", "GBSounds1" and "Ronwinter" (Sample07, Sample11 and Sample13) on "Killing Fields"; "Aubrey707" and "Casino" on "Lille"; "Archbshop", "Atari" and "GBSounds1" on "Luna"; "Archbshop" and "Keyz" on "Piledriver"; "Archbshop", "Rygar" and "Sandmine" on "Recharge Theme" and "Recharged"; "Rygar" on "Robotech"; "Rectngl", "S Harris" and "Sqratch" on "Ryu 2"; "Atari", "Cracker", "Labrat" and "S Harris" on "Ryu 3"; "Aubrey707" and "S Harris" on "Slippy"; "Archbshop" and "Casino" on "Thumper"; and "Archbshop", "Aubrey707", "Keyz" and "Sandmine" on "Victimized Remix". Some songs like "PaperWeight" also use various samples from the Xero Current folder from Mike's MPC.

The ending of "Digi Folk" was rearranged to fit on "Holding Company" (which was used live as a intro for "Lost In The Echo"). "Piledriver" is a demo of "Lies Greed Misery". The ending was reused in the final song and the short drum sequence is the one right before the chorus. "Gadd9 Drums" and "Gyoza" are early demos of what became "World's On Fire" from Mike's Post Traumatic album. "Confetti" resembles "Victimized" and is possibly an earlier idea for what became that song. "Bitty Loop" is loop created in 2011 by Mike while filming a promotional video for EHX's effect pedals. "Recharge Theme 1" and "Recharged" are two demos of a proposed theme for LP Recharge which wasn't used in the game.

The discovery of those demos also confirmed that "Luna" is from the Living Things sessions. Fans became aware of the song when it had samples released for Stagelight in 2012, two years before it appeared on the Mall soundtrack, but there wasn't any indication of the period when it originated.

Tracklist

No. Title Length
1 8 Bit 80s Rock 0:02
2 808er 0:55
3 Aerial 1:46
4 Airborne 1:01
5 Amethyst 0:57
6 Andes 0:20
7 Animals Beat 0:37
8 Attendant 0:29
9 Attendant 2 2:29
10 Auckland2013 0:51
11 Bitty Loop 0:07
12 Bottles 0:49
13 Bowser Meat 0:33
14 Bruiser 0:39
15 Burberry 0:40
16 Burberry-Space Station 1:05
17 Burberry 3 1:05
18 Castle Of Glass Hook Ideas 0:24
19 Castle Of Glass Remix 1:14
20 Castle Of Glass Remix2 1:26
21 Chocolate 1:37
22 Chorizo 0:07
23 Confetti 0:28
24 Cookie Monster 0:28
25 Cool EFX 0:10
26 Croissant 0:54
27 Dance Rock 0:20
28 Denver 1:05
29 Digi Folk 0:57
30 Doodie 0:06
31 Dubby 0:31
32 Fois Gras 1:01
33 Fois Gras 2 0:53
34 Gadd9 Drums 1:19
35 Gamma Ray 0:23
36 Glitchy 0:13
37 Gnarly Tribal 0:19
38 Gyoza 1:05
39 Hamburger Hill 0:33
40 Headbutt 1:50
41 Hemispheres 0:31
42 Holding Co 0:09
43 Horizons 1:11
44 Humanoid  0:27
45 Invader 0:45
46 Jackboot 0:12
47 Jackboot Stone Cyn 0:34
48 JoBurg 0:27
49 Jungle Gym 0:16
50 Killing Fields 1:11
51 Lil Swing 0:04
52 Lille 0:25
53 Luna 2:16
54 Luna2 1:24
55 Luna FOR PRINT 3:31
56 Maschine MS Test 1 0:33
57 Maschine MS Test 2 0:43
58 Mirrors 0:16
59 Panko 0:05
60 PaperWeight 0:36
61 Piledriver 0:08
62 PizzaBeatz 0:32
63 Pizzaria 0:27
64 Recharge Theme 1 0:44
65 Recharged 1:18
66 Regalia 0:46
67 Ride Or Die 0:15
68 Robotech 0:09
69 Rollers 0:18
70 Ryu 1 Turtles3 1:46
71 Ryu 2 0:13
72 Ryu 3 1:08
73 Sendai 0:28
74 Shinkansen 0:39
75 Slammie 0:33
76 Slippy 0:13
77 Spirals 0:18
78 Swingy One 0:42
79 Thumper 0:31
80 Tick Tock 1:14
81 Tourniquet 1:01
82 Turtles 0:15
83 Turtles2 0:55
84 Turtles3 1:01
85 Victimized Remix 0:34
86 Victory March 2:56
87 Vinyl Kit 0:08
88 Water Taxi 0:29

Disc 4: The Hunting Party Demos

The demos from The Hunting Party were all created at Larrabee Sound Studios in North Hollywood, California. Inside the larrabee folder that surfaced on June 22, 2019 were found three Maschine projects named "Morelllo 1", "Morelllo 2" and "Morello Chop"; and everything else is an Ableton Live project. Some Ableton projects however are missing all of their samples which made them useless. Most of them are just a setup of some virtual instruments or samples, but no actual MIDI information or any other audio. "PlatoDrum", "The Glistening" and "The Summoning" are missing the sounds and all three of the "LiveToys Project" sessions (inside the Morello Jams folder) are empty even though there are many sounds inside the project folder.

Despite not having files inside its project, raw MIDI files for "The Summoning" were found in a different folder and included in the compilation. MIDI is a Musical Instrument Digital Interface file. Unlike regular audio files, MIDI files don't contain actual audio data. They are basically instructional files that explain how the sound should be produced once attached to a playback device or loaded into a particular software program that knows how to interpret the data. It explains what notes are played, when they're played and how long or loud each note should be. Because of this, they lack the actual sounds used in the song and the notes are played by a standard virtual piano.

Unlike Maschine projects, the Ableton Live projects had some full songs made up of many layers and the ones with samples intact have been bounced (exported as wav files). Those are "Apes", "Control" and "Mike Larabee Project" ("Spotify" / "Lifejacket"). For some of the songs Mike made some electronic soundscapes over them after the band recorded guitars and other live instruments.

"Apes" was one of the demos that had samples released on Stagelight's Linkin Park Bundle 2. Inside the project file there is an imported guitar track, but the actual project consists solely of synths being played after several minutes of silence (approximately after the duration of the guitar track). None of the beats found on Stagelight were present. To differentiate the guitar and the synth tracks, the name of the guitar file was left as "Apes Bounce" and the synth was changed to "Apes".

The file Mike Larabee Project\Samples\Imported\Spotify MS Bounce.wav is an entire rock version demo that served as the basis in the creation of Mike Larabee Project\Mike Larabee Spotify Bounces\Spotify Bounces.wav. The individual tracks for the project are titled "Spotify", indicating this was its working title, but the bounced instrumental was titled "Lifejacket".

While "Morello Chop" had the samples (from the Morello Sounds/Tom Noises folder) intact, "Morelllo 1" and "Morelllo 2" had to be reassembled as they make use of samples from Maschine's standard library found on the One Shot/Buzz, Samples/Drums/Clap and some other folders as well as expansion packs for the program like Native Instruments' Battery 4 and Abbey Road 70s Drummer. "Morelllo 2" makes use of the Beat Bits 1 and SNDS1 folders from Mike's MPC 1000 Backup folder as well. "Morello Chop" only has samples assigned to groups/pads, but nothing is triggered at any point so there is nothing to export, no patterns. In order to include Tom Morello's guitar samples in the compilation, they were put together in alphabetical order in one single track named "Tom Noises" after their folder.

The drum tracks of "Blinky" and "True Chainz" aren't from the Larrabee folder, they were actually taken from the LP LIVE EXPERIENCE DRAFT ONE 14.02.14 Project, which was an early setlist idea for The Hunting Party tour. "True Chainz" is from an early version of "All For Nothing", presenting slight differences from the final version. "Blinky" ("Guilty All The Same") is exactly the same as the final product.

The "Wastelands" intro sample is another bonus taken from Mike's Access Virus TI Polar synthesizer.

Tracklist

No. Title Length
1 Apes 6:22
2 Apes Bounce 5:20
3 Blinky 5.3 Drums Only 5:33
4 Control 1:36
5 Lifejacket 3:25
6 Morelllo 1 0:05
7 Morelllo 2 0:27
8 Spotify 4:13
9 Summoning midi 1 3:56
10 Summoning midi 2 4:05
11 Summoning midi 3 6:02
12 Summoning midi 4 6:11
13 Summoning midi 5.1 0:37
14 Summoning midi 5.2 0:41
15 Summoning midi 5.3 4:38
16 Summoning midi 6 6:14
17 Summoning midi 7 1:00
18 Tom Noises 1:22
19 True Chainz Drums Only 3:15
20 Wastelands Virus Sample 0:11

Disc 5: Stagelight Demos

Bonus disc containing the demos released as part of two Linkin Park bundles for Stagelight on July 2, 2012 and November 27, 2014 respectively. Those samples allow fans to have an additional taste of unreleased demos included in the other 4 discs such as "Apes", "Spirals", "Lorax" and "Casino" as well as full-length versions of "Bruiser" and "Space Station". Since the "KeroDrums" project from A Thousand Suns was empty, this disc features the only version of "Kerosena" available to the public. Because the samples are only available in mp3 format, the lossless version comes with the first six tracks only. This is due to the original .OGG files having a bitrate very close to 320kbps.

No. Title Length
1 Bruiser 2:31
2 Loop Jam 1 2:24
3 Loop Jam 2 1:47
4 Space Station 2:58
5 Complimentary 3:09
6 Asteroids 2:51
7 Axis Arp 0:08
8 Axis Pulse 0:12
9 Blacklight 0:13
10 Casino 0:08
11 Clock 0:09
12 DBY 0:14
13 Florida 0:24
14 Grudge 0:04
15 Kingdom 0:14
16 Milk 0:08
17 Monday 0:08
18 Naut 0:10
19 Numbers 0:05
20 Plastic 0:08
21 River 0:09
22 Rooster 0:10
23 Sakura 0:13
24 Sandmine 0:07
25 Sono 0:41
26 Stone 0:07
27 Trinity 0:08
28 West Reverse 0:10
29 Basket 0:14
30 Compton 0:10
31 Cup Bendy 0:08
32 Greysky 0:12
33 Heretic 0:19
34 Hyper 0:12
35 Kerosena 0:08
36 Luna 0:07
37 Papershark 0:11
38 Quense 0:10
39 Seahorse 0:07
40 Shortcut 0:13
41 West 0:10
42 Animals 0:32
43 Ape 0:11
44 Aub 0:30
45 Blue 0:07
46 Brazil 0:27
47 Canyon 0:08
48 Coffee 0:05
49 Empire 0:08
50 FMA 0:05
51 Glisten 0:05
52 GATS 0:24
53 Human 0:07
54 Lorax 0:29
55 Grave 0:14
56 Nothing 0:06
57 Ody 0:19
58 Plague 0:06
59 Quazar 0:22
60 Quick 0:32
61 Reb 0:03
62 Spiral 0:09
63 Spot 0:06
64 Summ 0:03
65 Sushi 0:35
66 Threat 0:12
67 UIG 0:06
68 Young 0:08